3D user interfaces: Theory and practice. Second edition

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.

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C# Game Programming Cookbook for Unity 3D

Introduction to: making game the Modular Way,buiding the core Game famework, player structure, recipes: Common Components, buiding player Movement controllers, weapon systems, recipe: waypoints manager, recipe sound manager, Al manager, menus and user interface, dish lazer blast suvival, dish: metal vehicle Doom, dish: making the game Tank Battle, dish: making the game Interstellar Paranoids.

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Unity 3.x Game Development Essentials: Game development with C# and Javascript

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game.

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Begining 3D game development with unity 4: All-in-one, multi-platform-game development

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

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