C# Game Programming Cookbook for Unity 3D
Introduction to: making game the Modular Way,buiding the core Game famework, player structure, recipes: Common Components, buiding player Movement controllers, weapon systems, recipe: waypoints manager, recipe sound manager, Al manager, menus and user interface, dish lazer blast suvival, dish: metal vehicle Doom, dish: making the game Tank Battle, dish: making the game Interstellar Paranoids.
2014
Introduction to: making game the Modular Way,buiding the core Game famework, player structure, recipes: Common Components, buiding player Movement controllers, weapon systems, recipe: waypoints manager, recipe sound manager, Al manager, menus and user interface, dish lazer blast suvival, dish: metal vehicle Doom, dish: making the game Tank Battle, dish: making the game Interstellar Paranoids.
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.
The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.
The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.
Murray,Jeff W. C# Game Programming Cookbook for Unity 3D. CRC Press, 2014.
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