Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering

Computer graphics programming books are often math-heavy and intimidating for newcomers. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering

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Computer Graphics: Principles and Practice, Third Edition

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.

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Interactive Computer Graphics (6th Edition)

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

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Fundamentals of multimedia

Provides an introduction to the fundamentals of multimedia for students with no background in the area Enhanced second edition with a greater emphasis on networks, including social networks, wireless and mobile networks and coverage of multimedia databases and retrieval Updated with the latest multimedia standards, such as the new video compression and conferencing standards H.264 and H.265

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Fundamentals Of Computer Graphics (4 Edition)

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

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Unity for Absolute Beginners

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters.

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Đồ họa máy tính và thiết kế - Computer Graphics and Design (Song ngữ Anh - Việt)

Tài liệu giới thiệu tổng quan về đồ hoạ máy tính, ảnh hưởng của máy tính đối với lĩnh vực đồ hoạ và thiết kế, các chương trình phần mềm đồ hoạ

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Level Up, the guide to great video game design

If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

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